One exception to this is sometimes Concentrated Tachyon, Nukara and Tractor Beam mines mixed together work. With photon mines I wouldn’t bother with more than 1 launcher.
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If mixing into a torpedo boat, chances are you want 2 or 3 front torpedoes and 1 cluster, perhaps even zero clusters and just use rear mines.įor the most part never fit 3 or more rear mine launchers as global cool down is a problem (no longer true see edit below). If you have access to Concentrate firepower you might want to consider this over any clusters.
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(drop it at a spawn point)Īn alternate for a front weapon is the Advanced Temporal defence Chroniton torpedo which in High Yield shoots a Chroniton cluster torpedo but shares a cool down with Transphasic Clusters so once every 15seconds max.
#STAR TREK ONLINE TACTICAL BUILD 2018 TV#
Just like in the TV show and it’s very effective in game. This allows you to create a self-replicating mine field where mines that blow up are automatically replaced. Next I tend to go for an Inhibiting Chroniton Wide Angle torpedo for the set bonus “Deep Space Mine” which is amazing for mine boats. Transphasic Clusters normally cause x3 more Kemocite hits over Tricobalt. Vaadwaur clusters drop Tricobalt mines which are an alternative but I do not favour these as they damage your own ship and do not synergise well with Kemocite. If you have projectile reload doffs with other torpedoes or in a ship with access to concentrate firepower you can reduce down to as little as 1 cluster and still fire at max rate. Never fit 4 as global cool down means 1 is wasted. Generally, I start with Transphasic Clusters torpedoes in the front slots between 2 or 3 (cluster torpedoes drop mines on hitting a target). It’s a great way to deal with the Hur'q who like to swarm the rear of your ship. Mines still work without the tactical consoles and so can be attached to most builds.
#STAR TREK ONLINE TACTICAL BUILD 2018 FULL#
Since ViL I have moved into full generic +Mine consoles. Before ViL I was a fan of Quantum tactical consoles with Quantum torpedoes alongside Quantum mines. x1 crit chance on firing projectiles, x1 crit serv on firing projectiles, x1 chance to reduce mine recharge by 5 sec.įirst decide if you are building around single or generic damage. Specialization: Temporal Operative Primary.Īctive set powers: Self-replicating mines and Seeking Mine Subroutineĭoffs x3 Projectile weapons Officer. Star Ship Traits: Parting Gift, Reverberation, Heavy Tachyon Mine, Harasser Mines. Space Rep Traits: Torpedo Pre-fire Sequence Space Traits: Superior Projectile Training, Hot Pursuit, Consoles: Covert Munition Deployment & Ordnance Accelerator.
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